Karin Schmidlin, mordant


the project | our process | my role

HoloH - A friendly game about fitting in

The game

HoloH has been designed for Xbox Live by Bryant Drew Jones and myself. We wanted to stay away as much as possible from technology and focus more on the physical interaction of the co-located players.

HoloH encourages players to go back to the times of exhuberant schoolyard play. We have been approached by consulting firms that see HoloH being a great tool to facilitate teamwork and support leadership training.

Karin Schmidlin, Bryant Drew Jones, Holoh

Karin Schmidlin, Bryant Drew Jones, Holoh

Karin Schmidlin, Bryant Drew Jones, Holoh

Two teams of up to three people are randomly selected. They take turns to fit their bodies into abstract shapes that are projected onto a 180"x72" screen. The opposing team is judging the other team's performance by pressing a button on the Xbox controller.


Karin Schmidlin HoloH


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Our process

Karin Schmidlin Holoh Bryant and I started out by sitting on two beanbags in the big empty warehouse at the back of the Center for Digital Media. We knew right away that we wanted to make something physical with the digital tools at hand. The next thing that came up in our brainstorming session was the idea of exuberant childhood play. When touching each other's bodies was not awkward, but rather part of the fun.

Something we did early on was playtesting our game. Luckily our MDM classmates and the staff here at the MDM were always willing to play with us.
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My Role

Karin Schmidlin, Bryant Jones Bryant and myself.
I took on the role of the junior Game Designer in this team of two. Bryant, even though half my age, is years ahead in video game experience. Lucky for me, he freely shares his knowledge and never tires to answer my questions and recommends great books on the topic. For this project I heavily dug into Jesse Schell's The Art of Game Design.
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